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Not Alfred

|WZ| Senior Managers
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Everything posted by Not Alfred

  1. Infection

    Surprised I didn't comment on this at the time. Looks amazing
  2. Music Kit Name: Manners Maketh Man Cover Image: Kit Description: As you can guess from the cover art, this is a Kingsman-styled Music Kit. As with Legacy, this has a classic yet exciting pace that should fit in comfortably to CSGO and our GMod servers. Why do you want your music kit added to WarZone Gaming?: My last music kit sounds too quiet In seriousness though, I like this style and think we should see more of it, even if at times it's similar to CSGO's music, some people will prefer that over something drastically different Additional Comments: The Umbrella was a bitch to model x)
  3. The Quotes Topic

    Post the best quotes from our community here, as per tradition. I'll start us off "It's like heroin but better" ~ Alfred Wifflesnoff, ban addict
  4. Despite the addition of the External images used section in the template, people seem to be editing that part of the template out. This must always be included, and even if you haven't used any, the section must still be included and should say None. As a reminder, External images are any images used that aren't created by you, such as Google images. In the section, include a picture of the original image and a link to the source. If the External Images section is intentionally ignored, mislabeled, or edited out, the submission will be declined. Here's the original post which says more about the change.
  5. Not sure if this is what you mean, but gamemodes have different weapon bases which will change the model positioning, movement animations, zooming in, firing, etc. Most notable example of that was the difference between Stronghold and SH2. This is planned for some time in the future, but there isn't a date on it right now. Likely a feature which will come further down the line.
  6. Changes to Content Submissions

    The changes are only going to affect new submissions, so you're good
  7. Changes to Content Submissions

    With Update 14 around the corner, we've accepted several submissions from the Community. So far the system has been a good success, but we'll be making some changes to the system to further improve the quality of skins that we receive. External Sources Here's the boring part. Back in 2014, Valve received a DMCA notice to take down the M4A4 Howl Skin and Howling Dawn Sticker from CS:GO because the Howling Wolf design was plagiarized (stolen without credit/permission). To compensate players who owned the skin, a new variant was created and no more Howl Skins or Stickers were generated. Although this isn't as big of an issue for us, we still need to take this into mind. With the new Update, we'll be changing the Skin submission template to include External sources used. This means any images which haven't been created yourself must have a link to the original image. Depending on how much the image has been adapted, this will affect the likelihood of your skin being accepted. A good example of the right way to do this is the MP5 Velvet by @Knuckles. The floral pattern has been heavily altered to create an original outcome, so it wouldn't change the chances of being accepted. If you use any other works without including a source, the skin will be declined, and you may be unable to submit skins in the future. Weapon Lists There are some weapons which need more skins, and we want to promote people to experiment with more weapons. @ZeRo has recently posted a list of the skins which will be accepted for Update 14 part 2, and @vlodern will be running some competitions for certain weapons. If you want some easy skins to work with, I'd suggest the Glock, MP5, AWP or MAG-7. Some of those aren't open for submission yet, but they're good practice and might be open again in the future. Skin Resources I'll be making some changes to the Skin Resources so working with them in Photoshop will be a bit easier. For example, glove OBJs will be edited to remove the full arms and have the left/right hands side by side, along with some small improvements to the texture resources as well. Next question, and one I've been asked a lot, is where SkinUtils is. Right now it's delayed thanks to a virus on my PC. That one's on me, so when my HDD has been nuked it'll be back in the works. ...F Thanks for reading. Skin Submissions should take a big step forward from here, so we're looking forward to what you make!
  8. Skin Creation Challenge

    Notify me. Good luck, lads. (I've asked vlod not to tell me the theme he's picking, by the way)
  9. The Quotes Topic

    "I'm a big meat lover myself" ~ @vlodern
  10. @Callum (Blazingstardude) don't eat spicy food. It's not good for your bones.

    1. FaZe Taylor Swift

      FaZe Taylor Swift

      @Callum (Blazingstardude) You'll have a bum like a Japanese flag 

  11. The Jakobs Rig

    Skin Name: Steelbuck Bloodbath Weapon/Glove: Deagle/Handwraps Images: Rendered Previews In-game Screenshots Skin Description: Steelbuck: As expensive as it is powerful, the Desert Eagle is an iconic pistol that is difficult to master but surprisingly accurate at long range. Jakobs guns do one thing really well... power. And honestly, what else do you need? Bloodbath: Preferred by hand-to-hand fighters, these wraps protect the knuckles and stabilize the wrist when punching. If you can take a hit, these gloves are everything you need to give one. Why do you want your skin to appear on WarZone Gaming?: I've been making skin content for WZ for a while now, but these are the first skins I've done which aren't for a special event or requested. There haven't been many weapon submissions and we still need more non-tactical glove submissions, so hopefully this'll work out. Additional Comments Both skins are based off Borderlands, tried to maintain the cel-shaded style. The lines were a bitch to do properly
  12. SkinUtils

    Now that we've announced a feature which allows players to create and submit their Skin submissions, we've received an overwhelming amount of submissions and feedback for community-made content. We've got a few more features planned for the near future which will make finding and upvoting content easier, like the Steam Community Workshop. Another big feature will be a package which gives Creators more resources and utilities which will help them create high quality skins. Skin Utilities (shortened to SkinUtils), will be a downloadable package in the next few days made by me, with help from ZeRo and some skin creators. With the Confluence page, this should give skin makers everything they need for high-quality results. This package will include; Skin Testing directories for quick and easy installation Seamless 2K texture library, including normal maps Weapon Ambient Occlusion maps Install application to select your skins and auto-install them for in-game testing Video tutorials explaining all aspects of basic skin creation Advanced VMT files + Tutorials Render Application for creating high quality weapon thumbnails More features to be confirmed SkinUtils will be progressively updated with features on the list over the coming weeks. Features tagged in Green are finished, Orange is work in progress, and Red is unreleased. The Render Application will be able to make weapon previews similar to the following; SkinUtils 0.1 will be released later this week, and updates will be added to a changelog thread like the old radio. Stay tuned!
  13. Neon Sun Artwork

    You can experiment with the background, but send me a message with your design first if you plan on using it for actual submission
  14. Neon Sun Artwork

    Something a little different. Not having a great day, but with the new weapon skin submissions, everyone's being a bit creative so I thought I'd join in. Although it's not a skin, here's a doodle I took and made into a proper piece this morning. Took about 1 and a half hours. Neon Sun Artwork Alternate Orange version 16:9 Desktop Versions
  15. Net Neutrality

    As you probably all know by now, a vote for Net Neutrality in the United States is due to happen today, on the 14th December. If you don't know what any of this means, Net Neutrality is a set of laws in the US which prevent Internet Providers from restricting access and internet speeds freely. The FCC has been pushing to remove these laws despite public protest, and they could succeed tomorrow. For example, under a Service Provider, Facebook might load much slower, or be blocked entirely. You would have to pay to make it run faster or even access it, or use a sponsored alternative for free, such as MySpace. These laws aren't being passed to benefit the public at all. They're solely to take internet freedom from you, and make you pay to get it back. Even if you don't live in the US, this might affect you. Services such as Steam could potentially take a big hit and may have to change how they operate, and of course, if you live in the United States then you could potentially have the restrictions listed above on your access to the internet. If the vote is passed, other countries could be encouraged to follow suit. Visit https://www.battleforthenet.com/breaktheinternet/ for some more information. US Citizens can contact Congress directly to protest, and non-US Citizens can join in through Social Media. Or you can watch this.
  16. Stronghold V1 vs Stronghold V2

    We decided a while ago to keep the original Stronghold map on V1 for a few reasons; sh_lockdown is the standard map for Stronghold, meaning regular players of the gamemode don't have to download another map. Although the V2 map adds to the original, it's still a separate map file. Some players have performance issues on the V2 map, so the V2 server is recommended for players who have PCs capable of handling the map. It still doesn't require much power, but some players game on notebooks or laptops and benefit from the original's performance advantage. Most people just prefer the original map. V2 is larger with some additional props, but this is so features like the Jetpack and long-range sniping can be fully used, also adds more complexity. As SH V2 used to be Stronghold Pro, most players would rather play more simple.
  17. The Quotes Topic

    "I have a camel toe" ~ @MrTwD
  18. The Quotes Topic

    "I'm HIV Positive" ~ @ZeRo
  19. Would it be possible to switch weapon mechanics in realtime later down the line? So you could toggle between, for example, the TTT AWP and Gungame AWP
  20. Source Engine game models should be fine, such as the HL2 models or the new Dust 2 playermodels. Other models will definitely have hitboxes at least the same size as CSGO models, and usually they'll have bigger ones depending on the mesh. If there was a Flint Lockwood playermodel, the head would be fucking huge. It's a tradeoff though, look dope in Stronghold but you get shot easier. +1 (also slightly off-topic mini rant time, it's annoying as fuck when other TTT servers are popular because they have a load of models which sometimes don't even have working hitboxes at all. I saw one with a Pickle Rick playermodel which was sized and had hitboxes the size of a pickle. WZ has more custom content than CSGO, but playing as a fucking pickle at the expense of giving players game-breaking advantages is better, right?)
  21. The Quotes Topic

    Inspect element doesn't count ._________.
  22. With or without mayonnaise

    The real question is, unless they're the thinass bitchass twigass weakass fatass saltass fries from McBitchAss, then why the ass are you calling them fries, bitch?
  23. Surf Coaching

    Maybe have an option to toggle a permanent trail of the current map record so then the player can try follow it whilst they surf? Not sure if that'd be too OP though
  24. When life gives you lemons

    When life gives you lemons, hollow out your skull with a bullet.
  25. The Quotes Topic

    ay gornot my b ig fluffy dream daddy @ZeRo