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Ronan

|WZ| Garry's Mod Admins
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Everything posted by Ronan

  1. With recent updates to client-side hitreg on player-vs-player gamemodes, there's a rising trend of high-ping players being given a considerable advantage over other players. Due to their ping (particularly when it reaches the 200+ threshold) players with high pings become more difficult to hit and have a sizable delay on being seen while shoulder peeking corners. Due to the recent update regarding client-sided hitreg, players with high ping benefit from it greatly. I suggest adding an automatic system which removes players with high ping from the game. The older Counter-Strike iterations benefited greatly on a community-server level by implementing ping checks and automatic removers. A player with a high ping or with a ping higher than a set threshold (for example, 200) would be warned up to 3 times with the message "Your ping is higher than x. You will be removed from the match if this continues." These warnings would appear every thirty seconds until 3/3 warnings were reached and the player was removed from the game. A system like this would be particularly beneficial on the player-vs-player servers: Stronghold, TTT, Gungame and SurfDM, as well as perhaps Hide and Seek if it creates issues with catching hiders. Would be interested in hearing people's thoughts over a system like this being implemented. Are there any cons to this system that are outstanding enough to not have it added?
  2. Ronan

    Stronghold Tournament

    Hell yeah Replace K/D ratio with the highest amount of kills, though. If not, someone who joins in the last few minutes and goes 10-0 will likely win the tournament.
  3. That's why there's numerous warnings. Spacing out the warnings will eliminate false flags like ping spikes. It would have to be a consistent issue for people to get kicked for it - e.g, west coasters or Aussies with 200-300 ping.
  4. Ronan

    New Gamemode/Fun Round Suggestion

    Really loved this gamemode back in the day, the older Polish 1.6 servers especially. Really active and engaging gamemode. I feel like they haven't aged too well, however. They're a perfect gamemode for players who still play 1.6 and enjoy it, but it wouldn't convert very well to Garry's Mod's playerbase in my opinion. More conventional weapons are more appealing to the current meta/expectations. I'd love to see it, but I don't personally think it would be worth the effort to develop and manage the server.
  5. Ronan

    Xedharoq Introduction

    Welcome to the community, Xedharoq. You've already done what I aspire to do once I'm done with school - travel the world. You're very lucky to have been to so many countries, I'm envious. Be sure to join us on Discord!
  6. Hello! I'm Ronan, the maintainer for WarZone's Bunnyhopping server. With a string of new gamemode maintainers recently assigned, many of WarZone's servers have seen a new breath of life and care dedicated toward them. Our Bunnyhopping server is no different. In this thread, anyone who's enthusiastic about the gamemode or would like to see changes made to it will be offered a line of direct communication to both the developers and myself. You will now have a convenient method to voice your concerns and outstanding issues with the server. There are a number of areas regarding the server that I'd first like to address, just to clear the air regarding my views and proposed approach to the server: Over the course of the next few weeks, I will be going through all the maps currently on the server to ensure that all zones are working in proper order. If you know of any zoning issues, please feel free to report them below. Additionally, if you have any map suggestions that haven't already been posted HERE please feel free to post them below, with the name of the map and a link to a download. I'd love to hear your current feedback for the server. Whether you're a new player, or someone who has put many hours into the server, your feedback is valuable and will help us to refine and improve your experience on the server.
  7. Ronan

    Bunnyhop Overview, Feedback & Suggestions

    Thank you for your extensive post, it has been very insightful and I appreciate the feedback. I've forwarded a lot of your points to ZeRo and the development team. You and I share a lot of ideas for the server, particularly the "reset to last checkpoint" zoning along with the timer extension options - these were both intentions of mine from the get-go. There are a few points I have left out, however. • The standard mode will remain as Autohop. From my experience, setting the standard to 'Normal' is an aged, elitist approach to a bhop server. We welcome players of all calibers, and it's a reality that a majority of the bunnyhop players currently active on Garry's Mod are new and inexperienced. As a functioning server, it's within our best interest to make things convenient for the majority. While I love 'Normal' to bits, I'm very aware that the mode is there for when I wish to play it. The same can be said for other players who are adept at scrollwheel hopping. • I will be taking all due care in deciding what is a skip and what is an exploit. We have tools at our disposable which make zoning very easy and hassle-free to accomplish, without sacrificing effectiveness. With the implementation of a "reset to last checkpoint" zone, the need to edit maps in Hammer will become extremely minimal. Like yourself, I've been bunnyhopping for quite a few years now - I assure you I'll do my best to differentiate between one and the other. • An additional Bunnyhopping server is not currently an option. In my experience, it has caused playerbases to suffer greatly as it not only splits the actual numbers, but also segregates players of different skill levels quite a bit. New players benefit from mixing with experienced players, and in general it makes the atmosphere much more enjoyable and enthusiastic. We need only look at the two Surf servers to see how successful such an idea would be. You'll be happy to know, however, that additional extension timers have been deemed viable by ZeRo. This will create more time for players to complete longer, more difficult maps like bhop_null_v2. • A separate map voting feature to the rest of WarZone has been deemed unviable. This is likely due to the unique case drop system we have, along with future planned updates. • Changes to XP rewards upon completion will need to be gauged after the rest of these changes have been made. As it is currently, I feel it may be unneeded to change things like these when adding more maps (as is planned) may very well fix the issue regardless. As it is currently, you only gain a sizable amount of XP after beating your own time. This is a competitive step that I would rather not see lost, as it rewards players for completing one of the fundamental pillars of the gamemode - surpassing your previous milestones. • A new leaderboard is a possibility, but not right now or any time soon.
  8. Ronan

    Five-SeveN | Airborne

    I like the look of it. Great job, Reple.
  9. Ronan

    Garry's mod MoTD timer

    If you barely felt a difference when you were a VIP, then what's the point in it being a VIP perk/feature? Why not make it the standard, seeing as players have been asking for it for a while. In my opinion, having an MOTD that you still have to manually close is enough to remind players that there's rules. Make it three seconds if you want to ensure that the MOTD loads properly so players actually get a glance at them before closing it. 10 seconds is an annoyance. A minor one, but an annoyance all the same.
  10. Ronan

    Desert Eagle | Silence

    I love seeing more glow-in-the-dark skins. This one looks great. I'm a little concerned with the resolution/quality of the edges, but that might be your in-game settings or your screenshot software making it look a little blurry/low-res.
  11. Ronan

    Garry's mod MoTD timer

    I agree with you Fabio. Can't really speak from the perspective of donators, but 1 feature out of 19 for Bronze Donator being removed doesn't sound like something that would devalue the rank. When I see people talking about why they donate for VIP, it's usually to do with weekly case amounts and the usual vanity affair of coloured names and symbols. Would love to hear what VIPs think about it.
  12. Ronan

    AWP Warzone Gaming

    Love it, can definitely see myself using it. Would make an amazing exclusive/once-off weapon skin. Small peeve though, can you make the 'r' capital?
  13. Ronan

    i am not new, but...

    Was nice to read a bit about you. Thanks for the thread Waffle.
  14. Ronan

    Hello!

    Welcome to the community mate.
  15. Ronan

    M9 Bayonet | Hex

    Really like it. Reminds me of dragon scales.
  16. Ronan

    Faces That You Frag V4

    nobdy frg m
  17. We had to whore out our drawing hands for Happi's radio competition.
  18. Ronan

    M4A4 - Skull Phase

    I like it a lot, definitely a skin I'd use. Maybe you could mute the reds around the grip, sight and along the stock trimming? Or maybe add a pattern or a bit of decal to it. It seems very 2D and plain. Other than that, fantastic skin with a great colour scheme.
  19. Ronan

    Specialist Gloves | Bolt

    I really like it, moving skins are always a favourite. I'm wondering if you'd be able to make the colours flow rather than flicker? An effect like the one above, with the colours flickering from the wrist to the fingers, would be insane.
  20. Ronan

    Gut Knife | Cube Fade

    At first glance it kind of looks a bit like Garry's Mod's missing texture decal. It's either the colour scheme or the simple 2-part pattern. I'm indifferent, personally - could use a bit more playing around.
  21. Ronan

    Gmod bhop Map/Server bug.

    Check if you have the map already: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\download\maps If you do, delete it and allow it to redownload. If you don't, enable all multiplayer downloads and try reconnecting.
  22. Ronan

    Introducing Update 15 - The SurfDM #2 Update

    Looks clean, can't wait to play it.
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