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ZeRo

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ZeRo last won the day on March 22

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About ZeRo

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    Santa of WarZone

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    76561197999997389

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  1. In Early 2018, we released Discord Rich Presence, which used RPC over HTTP, however Discord soon removed this. After this we had a experiment program called Discord RPC over HTTP, which a few people in the community installed. While this worked, It wasn't without it's problems. So today we are officially releasing a module for this (Source: https://github.com/Donkie/gm_discord_rpc) under a easy to use installer. Note: This will only work once the Easter Update comes out, as this requires a code change on the client side code also. However, in preparation for the update, you can now download and install from here:
  2. Version 1.0.0

    2 downloads

    This is simply an installer for code which was located here: https://github.com/Donkie/gm_discord_rpc
  3. For the past year or so, we've used Atlassian Confluence to host various documentation and the help center. Our new system to replace this is now released and the most important documentation has been migrated. We created our version for a few reasons: It can integrate with our existing account system We can assign collaborators to contribute to documentation. Licensing costs ($10 for 10 users, $2400 for 20 users) No user account limits. Going forward we are going to migrate more content over such as the admin/moderator procedures, however for now, critical pages have been migrated. For content creators, the new Content Creation section can be found here: https://warzone.gg/content/view/1-content-creation The Help center can be found here: https://warzone.gg/content/view/2-help-center Although with the Help Center, the majority of documentation has not been ported over due to it being either incorrect or out of date, we will be starting this from scratch. As such, the existing Confluence system will be shut down from tomorrow (Saturday 23rd March). If there's any documentation that's missing or is incorrect please reply to this thread as soon as possible.
  4. ZeRo

    Web Cases out of Beta!

    Today the Web Case system is now out of beta. A lot of people have been testing it already, and at long last it's now stable and ready for general use. To get started head on over to your Inventory and right click on any case and click "Open" https://warzone.gg/profile/inventory# If you do find any issues, feel free to log them here: https://warzone.gg/forum/index.php?/bugtracker/
  5. We set out to replace Confluence, which is currently used to store our documentation. However, it has a few issues: It costs money The design is not very easily customisable Relating to point #1, it's licensed by users. Confluence is a great product, and the people at Atlassian have done a fantastic job, however it does not meet our requirements. We introduced Content about a month ago. This was our answer to Confluence. It was not designed to compete with Confluence, far from it. It was designed to meet our requirements, that being: No license restrictions No user restrictions Works with our already available account system Has a rich permissions system Content launched about a month ago, and today a update went out which took it out of Beta and ready to start migrating content. However, there was a problem. CKEditor is really good, and does a fantastic job as a web editor, however it does not have all of the features that Confluence has, such as Macros So, today I've implemented Macros, Here's how they work. The syntax is easy: {macro type="typename", args="here", stuff="yes"} Very simple, and it supports arguments also. Here's what the alert Macro looks like {macro type="alert", style="info", text="This is a neutral alert. nothing wrong nothing good. just some info."} And the end result is: You can play with the arguments, for example the style Change style="info" to style="error" and you get: Not all arguments are in that macro, optional ones can be left out, such as the title which I've now added {macro type="alert", style="warning", text="This is a neutral alert. nothing wrong nothing good. just some info.", title="Test Title"} Macros are easy to implement and are modular with classes, like so. <?php namespace warzone\content\macros; class alert extends BaseMacro { private $styles = array( "info" => array("class" => "alert-info", "icon" => "fas fa-info-circle"), "success" => array("class" => "alert-success", "icon" => "fas fa-check"), "warning" => array("class" => "alert-warning", "icon" => "fas fa-exclamation-circle"), "error" => array("class" => "alert-danger", "icon" => "fas fa-exclamation-triangle") ); /* * @name Init * @params Void * @returns Void * @usage The startup of your macro. */ public function Init() { $this->SetInfo("Alert", "Bootstrap Alerts"); $this->AddArgument("style"); $this->AddArgument("title"); $this->AddArgument("text", true); } /* * @name Render * @params Array|$args * @returns string * @usage This is where you render your macro output. */ public function Render($args) { $title = "Alert"; $text = $args["text"]; $style = "info"; if($args["style"] != null) { $style = $args["style"]; } if($args["title"] != null) { $title = $args["title"]; } if(!isset($this->styles[$style])) { $style = "info"; } $styleInfo = $this->styles[$style]; return sprintf(' <div class="alert %s" style="margin-bottom:5px;"> <h4><span class="%s"></span> %s</h4> <p>%s</p> </div> ', $styleInfo["class"], $styleInfo["icon"], $title, $text ); } } ?> Fairly simple to implement with arguments which can be optional or required. While this makes Content become a little more like Confluence, it allows us to implement dynamic based content in to what is a User Generated Content field, e.g Page Tree for top level pages.
  6. We've received a lot of feedback from members of the Community with the latest Announcement, and after hearing Feedback and discussing more options in Management, we've reconsidered our path and are ready to change our approach to a lighter, easier to manage, and more cost-effective set of servers for Garry's Mod with a Legacy Approach. WZ Legacy will still see the shutdown of several features and servers, however the following servers will still remain online: Surf Surf Deathmatch Gungame Bunny Hop Skin Testing Environment As well as this, new content will not be actively developed. Community Cases and bug-fixes will still be in active development, but new gameplay features will no longer be actively committed to. The above servers are very functional as they are, so likely won't require much attention for the future. There may be possible changes to current services to better fit the Legacy system in the future. Some big benefits come with this; Moderation will be much easier and more common, costs to run WarZone can be cut massively, and players won't lose all of the Servers. We'll be focusing on the Community much more, but in the future we have options to still look into games such as TF2 and CSGO, while keeping Garry's Mod partially open and maintained in response to the Community feedback.
  7. Original Post: We've received a lot of feedback from members of the Community with the latest Announcement, and after hearing Feedback and discussing more options in Management, we've reconsidered our path and are ready to change our approach to a lighter, easier to manage, and more cost-effective set of servers for Garry's Mod with a Legacy Approach. WZ Legacy will still see the shutdown of several features and servers, however the following servers will still remain online: Surf Surf Deathmatch Gungame Bunny Hop Skin Testing Environment As well as this, new content will not be actively developed. Community Cases and bug-fixes will still be in active development, but new gameplay features will no longer be actively committed to. The above servers are very functional as they are, so likely won't require much attention for the future. There may be possible changes to current services to better fit the Legacy system in the future. Some big benefits come with this; Moderation will be much easier and more common, costs to run WarZone can be cut massively, and players won't lose all of the Servers. We'll be focusing on the Community much more, but in the future we have options to still look into games such as TF2 and CSGO, while keeping Garry's Mod partially open and maintained in response to the Community feedback.
  8. ZeRo

    A State of Trance 900

    Some members of the WarZone Community are Attending A State of Trance 900, in Utrecht, The Netherlands this weekend. The actual festival is on 23rd February 2019, and will go on from 10PM (9PM GMT) until 6AM (5AM GMT). However we will be doing a meetup around this event, although a small one, this will be covered like any other WarZone Meetup. You can find live coverage here: https://warzone.gg/meetupinfo?id=11 with a photo feed and live map. In addition, this year we will also start using the Youtube channel more, with daily updates, make sure you're subscribed here: https://www.youtube.com/channel/UCtaKPO7s4BSUfeumcl0oFUA As with last time, users in Discord can also see the photo feed in the #asot900-live channel
  9. That's not hitboxes, that's hit registration, there's a big difference between the two. We have a fix for it, however it is not compatible with SurfDM.
  10. This will be fixed in the upcoming update. Thanks.
  11. ZeRo

    Update 17.0 is here!

    Update 17.0 launched last night, here are the highlights Pattern Floats A big change not only for content creators but also players is the new Pattern Float system. These are pattern based skins, of which each one created will have it's very own unique pattern. This is currently available on the Glock-18 | Crimson Web and P90 | Maze in the new case. With future updates, there will be more and more of these types of skins, along with that in we plan to re-do a lot of the old skins to use this new system. Dark Theme There is now a new experimental dark theme, this is currently in Beta Closer Integration with the website In the next upcoming update, there will be some new features which closely integrate in to the website, from today anyone who joins the server that doesn't have an account will have one created automatically. Along with this, if you are in-game and you happen to open a WarZone website in either the Steam web browser or a In-game HTML Panel, you will be automatically authenticated so you can use the website features. Background Downloads As our content gets bigger, we need ways to make it so it's not so hard on the player. This update includes a background download system, which only requires players to download the map before they can play, other content such as weapon models will be downloaded after the player has joined. If you have issues with this, you can manually subscribe to the required content, type !menu and then click on Server Content > Required Content New Content This is our next major content update since December. There is now a brand new case, The Community #4 Case. You can find a list of the new skins in this case here: https://warzone.gg/wiki/viewitem?id=2049 Along with that there are a select of new knives https://warzone.gg/wiki/itemlist?category=7 and new gloves https://warzone.gg/wiki/itemlist?category=15 There's also a third community radicals box, which you can find here: https://warzone.gg/wiki/viewitem?id=2056 Finally, although we are currently re-doing the sticker system for better results, there's a new sticker capsule too, which includes 9 community created stickers. You can find this here: https://warzone.gg/wiki/viewitem?id=2057 Community Made Maps With this update we're pleased to see that it includes community made maps These maps are for the WZNet AI Zombies gamemode. Silo by @Callum (Blazingstardude) Facility by @Callum (Blazingstardude) These maps will be available on WZNet today from 20:00 (GMT) Conclusion This is a pretty major content update which brings some much needed game <> website integration, however the big features will still be coming in the next update which include: Friends System Private Chat System Deathrun (Gamemode) Jailbreak (Gamemode) Trading 2.0
  12. ZeRo

    Sign in with Steam

    @euantp From testing and using it in live myself, I had no issues, however if you are still having issues then please file a bug report here: https://warzone.gg/forum/index.php?/bugtracker
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