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Example VMT Files

Created By ZeRo, Last modified by ZeRo 22/11/2019 19:39

Weapons

"VertexLitGeneric" 
{
"$basetexture" "models/weapons/warzone_skintest/myak47"
}

myak47 refers to myak47.vtf (The material/texture file)

 

Knives

"VertexLitGeneric" 
{
"$baseTexture" "models/weapons/warzone_skintest/mykarambit"
"$phongexponenttexture" "models/weapons/warzone/knives/karambit/karam_exponent"
"$phong" "1"
"$phongboost" "40"
"$phongalbedoboost" "16"
"$phongfresnelranges" "[1 1 1]"

"$phongcolortint" "[.1 .1 .1]"


"$basemapalphaphongmask" "1"


"$envmap" "env_cubemap"

"$envmapfresnel" "1"

"$envmaptint" "[.035 .035 .035]"
"$bumpmap" "null-bumpmap"

"$color2" "[3 3 3]"
"$blendtintbybasealpha" "1"
"$blendTintColorOverBase" "0"

"$phongalbedotint" "1"
"$phongdisablehalflambert" "1"

}

The important thing to note is this: "$phongexponenttexture".

This is important as each knife has it's own exponent texture. You can find this here: Knife Exponents

mykarambit refers to mykarambit.vtf (The material/texture file)

 

Gloves

"VertexLitGeneric" 
{
"$baseTexture" "models/weapons/warzone_skintest/my_tactical_gloves"
"$bumpMap" "models/tfa_csgo/hands/ct_arms_normal"

"$phong" "1"
"$phongBoost" "1"
"$phongExponent" "12"
"$phongTint" "[1 1 1]"
"$phongFresnelRanges" "[.2 .2 1]"
"$phongdisablehalflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "15"
"$rimlightboost" ".2"
}

With Gloves, it's important to note the "$bumpMap" variable. Similar to knives, each different type of gloves have their own bump map textures.

You can find a list here: Glove Bump Maps

 

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