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Avengers: Infinity War (2018) has won the movie voting! Vote for the next movie now https://warzone.gg/movievoting

View Update Change Logs Report a Bug Development Roadmap
Developer Stats
Changes 16 June, 2019
1 Change 3 Changed Files 0 Additions 0 Deletions 1 Contributor
18:33:18
Fixed
servercore (dev):

Fixed Cursor showing up on the first chat message.

Also fixed the new font system.

Changes 15 June, 2019
34 Changes 80 Changed Files 257 Additions 1 Deletion 2 Contributors
17:00:13
Added
competitive (dev):

Added Haaaaaaaaxxxxxxx

15:21:52
Updated
wingman (dev):

Now based upon Competitive

15:19:48
Added
competitive (master):

:octocat: Added .gitattributes & .gitignore files

15:19:47
Updated
competitive (master):

Initial Commit

15:14:27
Fixed
gamemode_base (dev):

Fixed Lua files not loading.

14:35:35
Added
surfdm2 (dev):

:neckbeard: Added .gitattributes & .gitignore files

14:35:34
New
surfdm2 (dev):

New SurfDM2 project, now based upon gamemode_base

14:31:37
Updated
gamemode_base (dev):

Updated config for GM Base

14:21:48
Added
gamemode_base (dev):

:boom::camel: Added .gitattributes & .gitignore files

14:21:48
Updated
gamemode_base (dev):

Initial Commit

14:21:47
Added
gamemode_base (dev):

Added in Boostrapping & Basic stuff

14:21:47
Added
gamemode_base (dev):

Added round system & player module.

14:21:43
Added
gamemode_base (dev):

Added base round code

14:21:42
Updated
gamemode_base (dev):

Daily SurfDM 2 Update

* Made a logo
* Changed round module name
* Added UI framework
* Added game logic
* Added Movement/Auto-Bhop

14:21:41
Updated
gamemode_base (dev):

SurfDM2 Update

* Added Weapons
* Hid default HL2 Shit
* Added Kill Feed
* Added Warmup UI
* Added Weapons

14:21:41
Updated
gamemode_base (dev):

Loadout stuff

14:21:40
Updated
gamemode_base (dev):

More loadout & spawn stuff

14:21:36
Updated
gamemode_base (dev):

More updates

* Added round hooks
* Added Freeze time which still allows players to look around

14:21:36
Updated
gamemode_base (dev):

Sound system

14:21:35
Added
gamemode_base (dev):

Added an example Fun round script

14:21:35
Updated
gamemode_base (dev):

Updated Funround API

* Added Funrounds Loader
* Made funrounds scripts client side to allow for custom HUD's etc while
a fun round is active

14:21:34
Added
gamemode_base (dev):

More funround stuff

* Added Skeleton functions for funrounds
* Added a function calling system, if the return result is null, the
method is not implemented, if the return is false, original code should
continue to run, and if the return is true, it over-rides.
* Added support for custom HUD's for funrounds on the client side

14:21:30
Updated
gamemode_base (dev):

Implemented Funrounds callbacks in to game code

14:21:29
Updated
gamemode_base (dev):

Updated Funround Scouts Only

Matches latest Funround API

14:21:29
Fixed
gamemode_base (dev):

More SurfDM2 stuff

* Changed the way VGUI is loaded
* Fixed some errors with funrounds
* Added Scoreboard

14:21:28
Added
gamemode_base (dev):

Added Money System

14:21:28
Updated
gamemode_base (dev):

SurfDM 2 Update

Added Quake Sound system

14:21:27
Added
gamemode_base (dev):

Added HUD

11:58:36
Updated
surfdm_2 (dev):

For some reason the weapons didn't strip upon team switch.

11:37:51
Updated
surfdm_2 (dev):

Half Time now working correctly.

08:05:38
Fixed
servercore (dev):

Fixed Panorama Profiles going off-screen when clicking panels near the bottom.

07:51:24
Updated
servercore (dev):

Apparantly there was a # and that caused an error.

07:50:49
Updated
servercore (dev):

Friends list sorting is now... sorted.

07:42:55
Updated
servercore (dev):

Yeah, you know that untested friends list sorting? Didn't work. Back to the drawing board.

Changes 14 June, 2019
13 Changes 24 Changed Files 1 Addition 0 Deletions 1 Contributor
11:28:28
Updated
servercore (dev):

Started on a Font Module

font.CreateAll(name, data) to create a font for all sizes between 1 -
128

10:37:03
Removed
servercore (dev):

Removed some debug shit.

09:57:59
Updated
surfdm_2 (dev):

Ensure Existing Scoreboard is closed during Half Time.

09:55:54
Updated
surfdm_2 (dev):

Force show Scoreboard during Half Time

09:38:16
Disabled
aizombies (dev):

Disable mp_halftime

09:38:05
Updated
wingman (dev):

Enable mp_halftime

09:37:50
Added
surfdm_2 (dev):

Added Half Time (Untested)

On a 30 round match, at 15 rounds the teams will flip.

09:10:02
New
aizombies (dev):

New Config Setting: EnableHalftime

Set to "false"

09:09:29
New
wingman (dev):

New Config Setting: EnableHalftime

Set to "true"

09:09:17
New
surfdm_2 (dev):

New Config Setting: EnableHalftime

Set to "true"

09:02:57
Fixed
timerbase (dev):

Fixed a bug where you could use the !spec command to spectate a spectator

08:54:46
Fixed
servercore (dev):

Potential fix for mouse cursor showing when Chat message popups show

Set PANEL:SetMouseInputEnabled(false), Hopefully this will fix it.

08:51:19
Fixed
servercore (dev):

Added Status & Name sorting for the friends list (Untested)

It will now sort by Status first and the names second. It should fix the
issue of the friends list jumping about.

Changes 13 June, 2019
4 Changes 8 Changed Files 0 Additions 0 Deletions 1 Contributor
19:09:11
Updated
servercore (dev):

Radio improvements

* Clamped !radio command volume to between 1 and 100, fuck your !radio
10000000
* You can now do "!radio off" to switch off the radio directly from
chat, or event !radio 0
* Radio will now work on all round based gamemodes and wont cut off on
non-Warzone round based gamemodes.

18:44:21
Updated
servercore (dev):

Whoops, wrong Variable name.

18:42:13
Updated
servercore (dev):

Only give out case only items for Daily Challenge rewards.

18:30:20
Updated
servercore (dev):

Started on rewards calculation (Untested)

Changes 12 June, 2019
7 Changes 38 Changed Files 25 Additions 0 Deletions 1 Contributor
22:50:33
Updated
servercore (dev):

Daily Challenges updates

* Added fields to check if rewards are given out or not
* Added tracking for Daily Challenges Event XP
* Added start on Reward calculations

15:35:09
Updated
servercore (dev):

Stop bots from having daily challenge stats.

15:26:00
Fixed
servercore (dev):

Daily Challenges Fix

Changed Weapon identification from :GetClass() to .WeaponSkin property,
as some gamemodes e.g Stronghold name the weapons weapon_sh_name rather
than weapon_name

15:04:04
Fixed
servercore (dev):

Fixed the new Challenge template system registering hooks with random data.

14:56:15
Updated
dev.warzone.gg (master):

Show Branch name on changes page.

14:49:16
Updated
servercore (dev):

Current Development code.

14:22:52
Updated
DiscordBot (master):

Minor updates

Git Commits will now show the Branch, as we will now start doing regular
commits under the development branch and then merging, for better git
practice.
!stats command now shows how many knives/gloves have been unboxed
Chnaged the name of the "Total Messages" voice channel to just
"Messages"

Changes 08 June, 2019
1 Change 3 Changed Files 2 Additions 0 Deletions 1 Contributor
12:51:06
Added
dev.warzone.gg (master):

Added "Secure File" macro for displaying external files such as HTML or PDF

Changes 03 June, 2019
1 Change 3 Changed Files 7 Additions 0 Deletions 1 Contributor
23:21:40
Updated
MatchServer (master):

Match Server Updates

* Added support for Gametype configuration (Not yet complete), this
will allow the lobby host to customise rules for certain gametypes, only
currently supported with Half-Life 2 (God Mode, Play cols and Friendly
Fire)
* Made the gametype definitions a lot cleaner