All Servers have now been moved! https://warzone.gg/forum/index.php?/topic/3127-server-move-ip-changes/
SurfDM 2 Updates
* Fixed Kills/Deaths resetting to 0 when the round restarts
* Implemented Specating
* Removed entitiy remover
* Added Spectator mode
* An alert is now shown if you cannot drop a specific weapon
* All CS:GO Weapons now spawn
* Disabled "act" commands/taunts
Kills and Deaths
Kills and Deaths will reset to 0 during fun rounds, and set back to the
original once the round has finished.
Updated all warzone.gg links to weak.warzone.gg
Detect new players and show tutorial.
Added Band of Brothers Coins
Removed unused crap.
Fixed a syntax error with new feature.
This commit has been marked as private.
Funrounds is nearly done.
Suicide Barrels fixes and bug fixes
Barrels now explode.
New Funround: Suicide Barrels ??
Added One in the chamber fun round
Also fixed some Funround related stuff
Really cant be arsed to list everything here. Basically shit has changed
and SurfDM 2 is now another 10 steps closer to beta test.
* Added Material Resources
* Updated Funround selector
* Added alert panel
* Players no longer spawn mid round
* Added Spectating
* Implemented 10 second round countdown for music kits
* Started on the Fun Round randomisation UI.
MVP System based on weight
Higher the weight, the more chance for MVP, different stats have
differnet types, and each type has a higher or lower weight depending on
if the player deserves it more
e.g Regular kills have a weight of 1, knife kills have a weight of 5. 4
knife kills x 5 = 20, compared to 5x1 = 5
* Added Money System
* Scoreboard is now fully functional
* Spectators will no longer freeze during freeze time
* Weapons found during warm up are now stripped.
* Added HUD
* Added Velocity HUD
* Fixed Max Rounds Global Var being 0
* Changed Default Max Rounds to 30 (Best of enabled by default)
* Fixed Client Side VGUI variable declerations
* Reconfirmed with my code that there are ONLY TWO genders (Quake
Fixed spacing in location settings
Minor CSC fixes
Lobbies are nearly implemented
Added a Heartbeat requirement, lobbies will get removed after 300
seconds of no heartbeat.
Add .gitignore and .gitattributes.
Add project files.
Added Round End UI
Fixed weapon pickups
Made a slight configuration change to the webhook server.
Used Advanced AI technology to determine what happens on trello
Fixed Admin system
If a Discord user has their account linked, their Steam avatar will show
up in-game as they are talking from Discord instead of a question mark.
Added Rare Item Unbox Notifications
Messages in #globalchat will get deleted if not starting with a +
Added Pickup HUD
SurfDM 2 Update
Added Quake Sound system
Renamed gitlab class to webhookserver in preperation for trello integration.
Added the ability to do !settings location
location London and doing !weather will return your prefered location.
Leaving the server will instantly update the database
Rejoining the server will now auto sync upon join and update the
Fixed !weather command
Cleaned up task logs script, made it just fire when windows runs it at 11:59PM
Pages can now have their own meta files.
Updated the fields to be inline.
Added the gitlab class, deprecated the node.js bot that initially did this.
Added Watson Server From Nuget
Changed a debug message on user